

The read
On rating alone San Francisco 49ers are 7.2 points better (#9 vs #29 of 32), and ARI add 0.0 for home field. The clearest mismatch is the third down & red zone: SF third-down conversion ranks #1, ARI defends it at #29; the other way ARI #9 into SF's #14.
Who has the edge
The margin, factor by factor
Bars are in points toward the favored side. Blue factors are inside the model's margin; grey ones are context it does not add on top (form and offense/defense are already in the ratings; injuries beyond the quarterback are not priced).
Dissect the matchup
nflverse play-by-play + FTN charting · 2025 season (last season until three games are in)Biggest mismatches
- ▸SF pass success rate (#3) against a ARI defense ranked #31 at stopping it
- ▸SF third-down conversion (#1) against a ARI defense ranked #29 at stopping it
- ▸SF sack rate (#4) against a ARI defense ranked #28 at stopping it
- ▸ARI interception rate (#7) against a SF defense ranked #31 at stopping it
- ▸SF red-zone touchdown rate (#5) against a ARI defense ranked #27 at stopping it
A mismatch is a rank gap of at least a fifth of the league between an offense and the defense it faces on the same measure. Descriptive rows (pass rate, pace, direction) are shown for reading the game, not ranked. ▲▼ mark where the last three games sit clearly above or below the season number, in the direction that helps that side.
San Francisco 49ers offense vs Arizona Cardinals defense
ranks of 32| SF off | ARI def | Edge | |
|---|---|---|---|
| Identity | |||
| Pass rate / Pass rate facedDropbacks as a share of plays. On the defense column: what opponents do against them. | 59% | 59% | · |
| Early-down pass rateFirst and second down only — the cleanest read on run-heavy vs pass-heavy. | 55% | 55% | · |
| Neutral-script pass rateEarly downs with win probability between 20% and 80%: intent, not catch-up mode. | 58% | 57% | · |
| Pass rate over expectedHow much more (or less) a team passes than the down, distance, score and clock predict. nflverse xpass. | −0.7% | −1.3% | · |
| Seconds per playTime of possession divided by plays — lower is faster. | 29.3 | 29.2 | · |
| No-huddle | 4% | 8% | · |
| Shotgun | 55% | 61% | · |
| Play-action rate / Play-action facedShare of dropbacks with a play fake (FTN charting). | 22% | 22% | · |
| RPO rate / RPOs faced | 1% | 4% | · |
| Screen rate / Screens faced | 6% | 5% | · |
| Pre-snap motion / Motion faced | 67% | 57% | · |
| Blitzes faced / Blitz rateFive or more pass rushers (FTN). On the offense column: how often opponents blitz them. | 21% | 28% | · |
| Pass rushers faced / Avg pass rushers | 4.18 | 4.31 | · |
| Passing | |||
| EPA / dropbackThe single best pass-efficiency number; on the defense column, what they allow. | +0.13#8▼ | +0.17#26▲ | SF |
| Pass success rate | 52%#3 | 52%#31 | SF |
| Explosive pass rateDropbacks gaining 20+ yards. | 8.0%#15▼ | 8.7%#22 | SF |
| Yards / dropback | 6.9#8 | 6.6#24 | SF |
| Depth of target (aDOT)Average air yards per attempt — how far downfield they throw, or get thrown at. | 7.6 | 7.8 | · |
| Deep-ball rate (20+ air) | 10% | 10% | · |
| Short throws (≤5 air) | 53% | 52% | · |
| Completion % over expectednflverse CPOE, per attempt. Defense column: what they allow. | +4.7#3▼ | +1.0#19 | SF |
| YAC / completion | 4.6#28 | 5.0#16 | ARI |
| Sack rate / Sack rate generatedSacks per dropback. Lower is better for an offense; the defense column shows sacks they create. | 4.3%#4▲ | 4.8%#28 | SF |
| Scramble rate | 4.9% | 3.9% | · |
| Interception rate / Interceptions forced | 3.0%#28▲ | 1.8%#22▼ | ARI |
| Throws left / middle / rightDirection shares are shown in full on the row. | L 41 · M 26 · R 34 | L 39 · M 20 · R 41 | · |
| Rushing | |||
| EPA / rush | −0.04#13▼ | −0.02#25▲ | SF |
| Rush success rate | 42%#14 | 44%#26 | SF |
| Explosive rush rateRushes of 10+ yards. | 8.2%#25▼ | 12.8%#29 | · |
| Yards / rush | 3.7#29 | 4.7#26 | · |
| Runs left / middle / right | L 35 · M 27 · R 38 | L 34 · M 34 · R 33 | · |
| Situational | |||
| Third-down conversion | 51%#1 | 45%#29▲ | SF |
| Red-zone touchdown rateDrives reaching the 20 that end in a touchdown. | 65%#5 | 64%#27▲ | SF |
| Turnovers / game / Takeaways / game | 1.42#31▲ | 1.12#18▼ | ARI |
| Plays / game | 62 | 62 | · |
Arizona Cardinals offense vs San Francisco 49ers defense
ranks of 32| ARI off | SF def | Edge | |
|---|---|---|---|
| Identity | |||
| Pass rate / Pass rate facedDropbacks as a share of plays. On the defense column: what opponents do against them. | 70% | 60% | · |
| Early-down pass rateFirst and second down only — the cleanest read on run-heavy vs pass-heavy. | 67% | 57% | · |
| Neutral-script pass rateEarly downs with win probability between 20% and 80%: intent, not catch-up mode. | 63% | 56% | · |
| Pass rate over expectedHow much more (or less) a team passes than the down, distance, score and clock predict. nflverse xpass. | +4.0% | −2.3% | · |
| Seconds per playTime of possession divided by plays — lower is faster. | 28.3 | 29.8 | · |
| No-huddle | 12% | 11% | · |
| Shotgun | 72% | 66% | · |
| Play-action rate / Play-action facedShare of dropbacks with a play fake (FTN charting). | 25% | 23% | · |
| RPO rate / RPOs faced | 3% | 6% | · |
| Screen rate / Screens faced | 8% | 9% | · |
| Pre-snap motion / Motion faced | 44% | 54% | · |
| Blitzes faced / Blitz rateFive or more pass rushers (FTN). On the offense column: how often opponents blitz them. | 21% | 22% | · |
| Pass rushers faced / Avg pass rushers | 4.23 | 4.27 | · |
| Passing | |||
| EPA / dropbackThe single best pass-efficiency number; on the defense column, what they allow. | +0.02#19▼ | +0.14#25 | ARI |
| Pass success rate | 45%#19 | 49%#25 | ARI |
| Explosive pass rateDropbacks gaining 20+ yards. | 6.8%#26▲ | 6.9%#6▼ | SF |
| Yards / dropback | 5.7#26 | 6.4#21 | · |
| Depth of target (aDOT)Average air yards per attempt — how far downfield they throw, or get thrown at. | 7.2 | 7.9 | · |
| Deep-ball rate (20+ air) | 10% | 12% | · |
| Short throws (≤5 air) | 58% | 54% | · |
| Completion % over expectednflverse CPOE, per attempt. Defense column: what they allow. | +1.0#13▼ | +2.1#24▼ | ARI |
| YAC / completion | 4.9#21 | 4.6#5 | SF |
| Sack rate / Sack rate generatedSacks per dropback. Lower is better for an offense; the defense column shows sacks they create. | 7.9%#24▲ | 3.4%#32▲ | ARI |
| Scramble rate | 5.1% | 4.5% | · |
| Interception rate / Interceptions forced | 1.7%#7 | 0.9%#31▼ | ARI |
| Throws left / middle / rightDirection shares are shown in full on the row. | L 37 · M 21 · R 42 | L 41 · M 20 · R 40 | · |
| Rushing | |||
| EPA / rush | −0.11#29▲ | −0.02#23▲ | SF |
| Rush success rate | 38%#26 | 48%#32 | ARI |
| Explosive rush rateRushes of 10+ yards. | 7.7%#29▲ | 8.6%#8▲ | SF |
| Yards / rush | 4.0#24 | 4.4#22 | · |
| Runs left / middle / right | L 34 · M 31 · R 36 | L 30 · M 28 · R 42 | · |
| Situational | |||
| Third-down conversion | 42%#9 | 40%#14 | · |
| Red-zone touchdown rateDrives reaching the 20 that end in a touchdown. | 54%#24▼ | 56%#14 | SF |
| Turnovers / game / Takeaways / game | 1.18#17 | 0.74#28▼ | ARI |
| Plays / game | 63 | 60 | · |
Route-by-route data (which routes are run and how coverage plays them) is not published anywhere public — it is sold by PFF and NGS. Throw depth, direction, play-action, RPO, screens, motion and pass-rush counts above are the public pieces of the same picture.
San Francisco 49ers · key players
- Brock Purdy QB20.9/31.1 · 234 yds/g · 22-13 TD-INT · +0.16 EPA/db
- Jauan Jennings WR5.8 tgt/g · 19% share · 42 yds/g · 9 TD · aDOT 10.3
- George Kittle TEQuestionable5.9 tgt/g · 20% share · 53 yds/g · 7 TD · aDOT 6.7
- Kendrick Bourne WR3.7 tgt/g · 11% share · 37 yds/g · 0 TD · aDOT 11.3
- Ricky Pearsall WR5.5 tgt/g · 17% share · 53 yds/g · 0 TD · aDOT 13.8
- Christian McCaffrey RBQuestionable17.7 car/g · 68 yds/g · 3.8 ypc · 10 TD · −0.08 EPA/car
- Brian Robinson RB5.6 car/g · 24 yds/g · 4.3 ypc · 2 TD · −0.03 EPA/car
2025 season, per game. Targets ranked by volume, rushers by carries.nflverse weekly player stats. Target share is the player's average share of his team's targets in the games he played. A player who changed teams carries his own games from last season.
Arizona Cardinals · key players
- Jacoby Brissett QB22.5/34.6 · 240 yds/g · 23-8 TD-INT · −0.01 EPA/db
- Trey McBride TE9.9 tgt/g · 28% share · 73 yds/g · 11 TD · aDOT 6.7
- Michael Wilson WR7.4 tgt/g · 19% share · 59 yds/g · 7 TD · aDOT 11.9
- Marvin Harrison Jr. WR6.1 tgt/g · 18% share · 51 yds/g · 4 TD · aDOT 13.0
- Elijah Higgins TE2.5 tgt/g · 8% share · 20 yds/g · 0 TD · aDOT 4.0
- Michael Carter RB7.1 car/g · 26 yds/g · 3.6 ypc · 1 TD · −0.07 EPA/car
- Bam Knight RB8.2 car/g · 27 yds/g · 3.3 ypc · 4 TD · −0.20 EPA/car
2025 season, per game. Targets ranked by volume, rushers by carries.nflverse weekly player stats. Target share is the player's average share of his team's targets in the games he played. A player who changed teams carries his own games from last season.
Season
| SF | ARI | |
|---|---|---|
| 13-6 | Record | 3-14 |
| 24.5 | Points for / game | 20.9 |
| 22.7 | Points against / game | 28.7 |
| 5-3 / 8-3 | Home / road | 1-7 / 2-7 |
| 12-7 | Against the spread | 6-11 |
| 11-8 | Over / underOvers–unders in this team's games. A tendency, not a lean. | 10-7 |
| L W L W W | Last 5 | L L L L L |
Season numbers are from 2025 until this season has games.
Power ratings
| SF | ARI | |
|---|---|---|
| 1554 | Elo | 1396 |
| #9 of 32 | Rank | #29 of 32 |
| +2.5 | Offense ratingPoints per game above league average scored, opponent-adjusted. | −2.0 |
| −1.1 | Defense ratingPoints per game below league average allowed, opponent-adjusted. Positive is good. | −4.4 |
| — | Strength of scheduleMean Elo of opponents faced this season. | — |
Elo drives the winner call. Offense/defense ratings drive the total.
Efficiency
| SF | ARI | |
|---|---|---|
| 0.060 | EPA / play (offense)Expected points added per offensive play, nflverse. The single best efficiency number. | -0.016 |
| 0.071 | EPA / play allowed | 0.082 |
| 250 | Pass yards / game | 256 |
| 105 | Rush yards / game | 93 |
| 232 | Pass yards allowed | 243 |
| 113 | Rush yards allowed | 127 |
| 1.2 / 1.0 | Turnovers / takeaways | 0.9 / 1.4 |
| 1.6 / 1.2 | Sacks allowed / made | 3.5 / 1.8 |
| 20.5 | First downs / game | 18.1 |
| 37 | Penalty yards / game | 50 |
| +6.7 · #7 of 52 | QB EPA / gameThe listed starter's passing + rushing EPA per game, ranked among starters with three or more games. | +0.2 · #29 of 52 |
Efficiency is from the 2025 season until this one has games. Source: nflverse.
Head to head
| 2025 | SF 41 at ARI 22 | SF · SF covered |
| 2025 | ARI 15 at SF 16 | SF · ARI covered |
| 2024 | SF 24 at ARI 47 | ARI · ARI covered |
| 2024 | ARI 24 at SF 23 | ARI · ARI covered |
| 2023 | SF 45 at ARI 29 | SF · SF covered |
| 2023 | ARI 16 at SF 35 | SF · SF covered |
| 2022 | ARI 13 at SF 38 | SF · SF covered |
| 2022 | SF 38 vs ARI 10 | SF · SF covered |
How the margin was built
- Rating gap
- SF +7.2 pts
- Home field
- ARI +— pts
- Rest
- Even
- Quarterback
- Usual starters — no adjustment
- Weather / roof
- — pts on the total
- Model margin
- —
- Model total
- —
Market
- Spread
- —
- Total
- —
- Moneyline
- —
Per-book prices appear once the multi-book feed has this game (about a week out).
San Francisco 49ers injuries
- Isaac Guerendo RBOut
- Mykel Williams DEOut
- Austen Pleasants OTInjured Reserve
- Brett Toth CInjured Reserve
- Christian Kirk WRInjured Reserve
- Nate Hobbs CBInjured Reserve
- Nick Martin LBInjured Reserve
- Nick Zakelj OTInjured Reserve
- Sam Okuayinonu DTInjured Reserve
- Christian McCaffrey RBQuestionable
- De'Zhaun Stribling WRQuestionable
- Ephesians Prysock CBQuestionable
From ESPN's report. The model prices the quarterback; other absences are context it does not yet price.
Arizona Cardinals injuries
- Tip Reiman TEOut
- Chase Bisontis GInjured Reserve
- James Conner RBInjured Reserve
- Trey Benson RBInjured Reserve
- Zachary Carter DTInjured Reserve
- Blake Gillikin PQuestionable
- Dadrion Taylor-Demerson SQuestionable
- Jeremiyah Love RBQuestionable
- Will Johnson CBQuestionable
From ESPN's report. The model prices the quarterback; other absences are context it does not yet price.
Informational only. Winner probabilities are backtested and calibrated; spread and total calls are tracked leans. 21+, 1-800-GAMBLER.