

The read
On rating alone Cleveland Browns are 3.4 points better (#27 vs #32 of 32), and CLE add 0.0 for home field. The clearest mismatch is the passing game: CLE passing ranks #32, LV defends it at #23; the other way LV #30 into CLE's #3.
Who has the edge
The margin, factor by factor
Bars are in points toward the favored side. Blue factors are inside the model's margin; grey ones are context it does not add on top (form and offense/defense are already in the ratings; injuries beyond the quarterback are not priced).
Dissect the matchup
nflverse play-by-play + FTN charting · 2025 season (last season until three games are in)Biggest mismatches
- ▸CLE defense (#2 sack rate generated) against a LV offense ranked #32
- ▸LV defense (#2 explosive pass rate allowed) against a CLE offense ranked #30
- ▸CLE defense (#3 epa / dropback allowed) against a LV offense ranked #30
- ▸CLE defense (#5 rush success rate allowed) against a LV offense ranked #32
- ▸CLE defense (#3 yards / dropback allowed) against a LV offense ranked #29
A mismatch is a rank gap of at least a fifth of the league between an offense and the defense it faces on the same measure. Descriptive rows (pass rate, pace, direction) are shown for reading the game, not ranked. ▲▼ mark where the last three games sit clearly above or below the season number, in the direction that helps that side.
Las Vegas Raiders offense vs Cleveland Browns defense
ranks of 32| LV off | CLE def | Edge | |
|---|---|---|---|
| Identity | |||
| Pass rate / Pass rate facedDropbacks as a share of plays. On the defense column: what opponents do against them. | 64% | 57% | · |
| Early-down pass rateFirst and second down only — the cleanest read on run-heavy vs pass-heavy. | 58% | 50% | · |
| Neutral-script pass rateEarly downs with win probability between 20% and 80%: intent, not catch-up mode. | 55% | 51% | · |
| Pass rate over expectedHow much more (or less) a team passes than the down, distance, score and clock predict. nflverse xpass. | −1.7% | −5.6% | · |
| Seconds per playTime of possession divided by plays — lower is faster. | 30.3 | 31.3 | · |
| No-huddle | 9% | 5% | · |
| Shotgun | 66% | 64% | · |
| Play-action rate / Play-action facedShare of dropbacks with a play fake (FTN charting). | 25% | 22% | · |
| RPO rate / RPOs faced | 4% | 7% | · |
| Screen rate / Screens faced | 8% | 10% | · |
| Pre-snap motion / Motion faced | 52% | 59% | · |
| Blitzes faced / Blitz rateFive or more pass rushers (FTN). On the offense column: how often opponents blitz them. | 27% | 28% | · |
| Pass rushers faced / Avg pass rushers | 4.32 | 4.37 | · |
| Passing | |||
| EPA / dropbackThe single best pass-efficiency number; on the defense column, what they allow. | −0.17#30▼ | −0.11#3▼ | CLE |
| Pass success rate | 41%#29 | 43%#8 | CLE |
| Explosive pass rateDropbacks gaining 20+ yards. | 6.4%#29 | 7.8%#14▼ | CLE |
| Yards / dropback | 5.0#29 | 5.4#3 | CLE |
| Depth of target (aDOT)Average air yards per attempt — how far downfield they throw, or get thrown at. | 6.3 | 7.5 | · |
| Deep-ball rate (20+ air) | 10% | 13% | · |
| Short throws (≤5 air) | 60% | 54% | · |
| Completion % over expectednflverse CPOE, per attempt. Defense column: what they allow. | −1.0#22▼ | +0.5#16▼ | CLE |
| YAC / completion | 5.3#11 | 5.3#23 | LV |
| Sack rate / Sack rate generatedSacks per dropback. Lower is better for an offense; the defense column shows sacks they create. | 10.7%#32 | 9.4%#2▼ | CLE |
| Scramble rate | 3.7% | 4.3% | · |
| Interception rate / Interceptions forced | 3.7%#30▲ | 2.3%#15▼ | CLE |
| Throws left / middle / rightDirection shares are shown in full on the row. | L 38 · M 19 · R 44 | L 36 · M 18 · R 46 | · |
| Rushing | |||
| EPA / rush | −0.30#32 | −0.07#15▲ | CLE |
| Rush success rate | 31%#32 | 37%#5▲ | CLE |
| Explosive rush rateRushes of 10+ yards. | 8.2%#24 | 9.3%#15▲ | CLE |
| Yards / rush | 3.5#32 | 4.2#17▲ | CLE |
| Runs left / middle / right | L 36 · M 29 · R 35 | L 27 · M 26 · R 46 | · |
| Situational | |||
| Third-down conversion | 34%#28 | 37%#8 | CLE |
| Red-zone touchdown rateDrives reaching the 20 that end in a touchdown. | 50%#26 | 58%#17 | CLE |
| Turnovers / game / Takeaways / game | 1.29#25 | 0.94#24▼ | · |
| Plays / game | 55 | 58 | · |
Cleveland Browns offense vs Las Vegas Raiders defense
ranks of 32| CLE off | LV def | Edge | |
|---|---|---|---|
| Identity | |||
| Pass rate / Pass rate facedDropbacks as a share of plays. On the defense column: what opponents do against them. | 62% | 56% | · |
| Early-down pass rateFirst and second down only — the cleanest read on run-heavy vs pass-heavy. | 57% | 52% | · |
| Neutral-script pass rateEarly downs with win probability between 20% and 80%: intent, not catch-up mode. | 53% | 59% | · |
| Pass rate over expectedHow much more (or less) a team passes than the down, distance, score and clock predict. nflverse xpass. | −3.7% | −1.6% | · |
| Seconds per playTime of possession divided by plays — lower is faster. | 29.1 | 31.2 | · |
| No-huddle | 9% | 10% | · |
| Shotgun | 68% | 69% | · |
| Play-action rate / Play-action facedShare of dropbacks with a play fake (FTN charting). | 22% | 23% | · |
| RPO rate / RPOs faced | 4% | 5% | · |
| Screen rate / Screens faced | 9% | 7% | · |
| Pre-snap motion / Motion faced | 49% | 46% | · |
| Blitzes faced / Blitz rateFive or more pass rushers (FTN). On the offense column: how often opponents blitz them. | 24% | 22% | · |
| Pass rushers faced / Avg pass rushers | 4.28 | 4.28 | · |
| Passing | |||
| EPA / dropbackThe single best pass-efficiency number; on the defense column, what they allow. | −0.25#32 | +0.11#23▼ | LV |
| Pass success rate | 34%#32 | 48%#23 | LV |
| Explosive pass rateDropbacks gaining 20+ yards. | 5.5%#30 | 6.3%#2▼ | LV |
| Yards / dropback | 4.8#30 | 6.1#15▼ | LV |
| Depth of target (aDOT)Average air yards per attempt — how far downfield they throw, or get thrown at. | 6.8 | 7.5 | · |
| Deep-ball rate (20+ air) | 10% | 11% | · |
| Short throws (≤5 air) | 56% | 54% | · |
| Completion % over expectednflverse CPOE, per attempt. Defense column: what they allow. | −5.7#32▲ | +1.9#22▼ | LV |
| YAC / completion | 5.3#12 | 4.7#9 | · |
| Sack rate / Sack rate generatedSacks per dropback. Lower is better for an offense; the defense column shows sacks they create. | 8.0%#25▲ | 6.3%#18▲ | LV |
| Scramble rate | 5.0% | 5.4% | · |
| Interception rate / Interceptions forced | 3.2%#29▲ | 1.5%#26▼ | · |
| Throws left / middle / rightDirection shares are shown in full on the row. | L 38 · M 26 · R 36 | L 44 · M 21 · R 35 | · |
| Rushing | |||
| EPA / rush | −0.09#25▲ | −0.07#14▼ | LV |
| Rush success rate | 35%#31 | 41%#16 | LV |
| Explosive rush rateRushes of 10+ yards. | 8.1%#27 | 10.0%#20▲ | LV |
| Yards / rush | 3.6#30 | 4.0#10 | LV |
| Runs left / middle / right | L 31 · M 28 · R 41 | L 42 · M 30 · R 27 | · |
| Situational | |||
| Third-down conversion | 34%#30▲ | 47%#31 | · |
| Red-zone touchdown rateDrives reaching the 20 that end in a touchdown. | 53%#25▼ | 59%#21 | · |
| Turnovers / game / Takeaways / game | 1.41#29 | 0.94#23▼ | LV |
| Plays / game | 60 | 62 | · |
Route-by-route data (which routes are run and how coverage plays them) is not published anywhere public — it is sold by PFF and NGS. Throw depth, direction, play-action, RPO, screens, motion and pass-rush counts above are the public pieces of the same picture.
Las Vegas Raiders · key players
- Geno Smith QB20.1/29.9 · 202 yds/g · 19-17 TD-INT · −0.14 EPA/db
- Listed starter this week: Kirk Cousins — line above is Geno Smith's.
- Tre Tucker WR5.4 tgt/g · 19% share · 41 yds/g · 5 TD · aDOT 10.2
- Brock Bowers TE7.2 tgt/g · 23% share · 57 yds/g · 7 TD · aDOT 6.5
- Michael Mayer TE4.2 tgt/g · 15% share · 27 yds/g · 1 TD · aDOT 4.8
- Jakobi Meyers WR7.0 tgt/g · 23% share · 50 yds/g · 0 TD · aDOT 8.9
- Ashton Jeanty RBQuestionable15.6 car/g · 57 yds/g · 3.7 ypc · 5 TD · −0.25 EPA/car
- Raheem Mostert RB1.8 car/g · 9 yds/g · 4.7 ypc · 0 TD · −0.41 EPA/car
2025 season, per game. Targets ranked by volume, rushers by carries.nflverse weekly player stats. Target share is the player's average share of his team's targets in the games he played. A player who changed teams carries his own games from last season.
Cleveland Browns · key players
- Shedeur Sanders QB15.0/26.5 · 175 yds/g · 7-10 TD-INT · −0.25 EPA/db
- Listed starter this week: Deshaun Watson — line above is Shedeur Sanders's.
- Harold Fannin Jr. TE6.7 tgt/g · 22% share · 46 yds/g · 6 TD · aDOT 6.0
- Jerry Jeudy WR6.2 tgt/g · 21% share · 35 yds/g · 2 TD · aDOT 12.2
- David Njoku TE4.4 tgt/g · 12% share · 27 yds/g · 4 TD · aDOT 5.3
- Isaiah Bond WRQuestionable2.9 tgt/g · 9% share · 23 yds/g · 0 TD · aDOT 17.1
- Quinshon Judkins RB16.4 car/g · 59 yds/g · 3.6 ypc · 7 TD · −0.11 EPA/car
- Dylan Sampson RB4.3 car/g · 12 yds/g · 2.7 ypc · 0 TD · −0.26 EPA/car
2025 season, per game. Targets ranked by volume, rushers by carries.nflverse weekly player stats. Target share is the player's average share of his team's targets in the games he played. A player who changed teams carries his own games from last season.
Season
| LV | CLE | |
|---|---|---|
| 3-14 | Record | 5-12 |
| 14.2 | Points for / game | 16.4 |
| 25.4 | Points against / game | 22.3 |
| 2-7 / 1-7 | Home / road | 3-6 / 2-6 |
| 7-10 | Against the spread | 8-9 |
| 8-9 | Over / underOvers–unders in this team's games. A tendency, not a lean. | 8-9 |
| W L L L L | Last 5 | W W L L L |
Season numbers are from 2025 until this season has games.
Power ratings
| LV | CLE | |
|---|---|---|
| 1348 | Elo | 1424 |
| #32 of 32 | Rank | #27 of 32 |
| −5.2 | Offense ratingPoints per game above league average scored, opponent-adjusted. | −4.5 |
| −2.2 | Defense ratingPoints per game below league average allowed, opponent-adjusted. Positive is good. | +1.8 |
| — | Strength of scheduleMean Elo of opponents faced this season. | — |
Elo drives the winner call. Offense/defense ratings drive the total.
Efficiency
| LV | CLE | |
|---|---|---|
| -0.216 | EPA / play (offense)Expected points added per offensive play, nflverse. The single best efficiency number. | -0.181 |
| 0.010 | EPA / play allowed | -0.093 |
| 195 | Pass yards / game | 185 |
| 77 | Rush yards / game | 97 |
| 214 | Pass yards allowed | 189 |
| 117 | Rush yards allowed | 116 |
| 1.2 / 1.1 | Turnovers / takeaways | 1.2 / 1.5 |
| 3.8 / 2.1 | Sacks allowed / made | 3.0 / 3.1 |
| 13.4 | First downs / game | 13.8 |
| 53 | Penalty yards / game | 49 |
| −0.0 · #30 of 52 | QB EPA / gameThe listed starter's passing + rushing EPA per game, ranked among starters with three or more games. | — |
Efficiency is from the 2025 season until this one has games. Source: nflverse.
Head to head
| 2025 | CLE 24 at LV 10 | CLE · CLE covered |
| 2024 | CLE 16 at LV 20 | LV · LV covered |
| 2021 | LV 16 at CLE 14 | LV · CLE covered |
| 2020 | LV 16 at CLE 6 | LV · LV covered |
| 2018 | CLE 42 at LV 45 | LV · LV covered |
| 2015 | LV 27 at CLE 20 | LV · LV covered |
| 2014 | LV 13 at CLE 23 | CLE · CLE covered |
| 2012 | CLE 20 at LV 17 | CLE · CLE covered |
How the margin was built
- Rating gap
- CLE +3.4 pts
- Home field
- CLE +— pts
- Rest
- Even
- Quarterback
- Usual starters — no adjustment
- Weather / roof
- — pts on the total
- Model margin
- —
- Model total
- —
Market
- Spread
- —
- Total
- —
- Moneyline
- —
Per-book prices appear once the multi-book feed has this game (about a week out).
Las Vegas Raiders injuries
- Brennan Jackson LBInjured Reserve
- Carter Runyon TEInjured Reserve
- Chigozie Anusiem CBInjured Reserve
- Chris Collier RBInjured Reserve
- Dont'e Thornton Jr. WRInjured Reserve
- Justin Pickett GInjured Reserve
- Keyron Crawford DEInjured Reserve
- Ashton Jeanty RBQuestionable
From ESPN's report. The model prices the quarterback; other absences are context it does not yet price.
Cleveland Browns injuries
- Joe Royer TEOut
- Alex Wright DEInjured Reserve
- Dillon Gabriel QBInjured Reserve
- Edefuan Ulofoshio LBInjured Reserve
- Elijah Chatman DTInjured Reserve
- Jamari Thrash WRInjured Reserve
- Kalia Davis DTInjured Reserve
- Travis Bell DTInjured Reserve
- Isaiah Bond WRQuestionable
From ESPN's report. The model prices the quarterback; other absences are context it does not yet price.
Informational only. Winner probabilities are backtested and calibrated; spread and total calls are tracked leans. 21+, 1-800-GAMBLER.