

The read
On rating alone Chicago Bears are 0.0 points better (#14 vs #15 of 32), and GB add 0.0 for home field. The clearest mismatch is the rushing game: CHI rushing ranks #6, GB defends it at #17; the other way GB #22 into CHI's #19.
Who has the edge
The margin, factor by factor
Bars are in points toward the favored side. Blue factors are inside the model's margin; grey ones are context it does not add on top (form and offense/defense are already in the ratings; injuries beyond the quarterback are not priced).
Dissect the matchup
nflverse play-by-play + FTN charting · 2025 season (last season until three games are in)Biggest mismatches
- ▸GB explosive pass rate (#3) against a CHI defense ranked #32 at stopping it
- ▸GB completion % over expected (#2) against a CHI defense ranked #29 at stopping it
- ▸CHI sack rate (#1) against a GB defense ranked #25 at stopping it
- ▸CHI rush success rate (#3) against a GB defense ranked #27 at stopping it
- ▸CHI turnovers / game (#4) against a GB defense ranked #26 at stopping it
A mismatch is a rank gap of at least a fifth of the league between an offense and the defense it faces on the same measure. Descriptive rows (pass rate, pace, direction) are shown for reading the game, not ranked. ▲▼ mark where the last three games sit clearly above or below the season number, in the direction that helps that side.
Chicago Bears offense vs Green Bay Packers defense
ranks of 32| CHI off | GB def | Edge | |
|---|---|---|---|
| Identity | |||
| Pass rate / Pass rate facedDropbacks as a share of plays. On the defense column: what opponents do against them. | 59% | 59% | · |
| Early-down pass rateFirst and second down only — the cleanest read on run-heavy vs pass-heavy. | 55% | 54% | · |
| Neutral-script pass rateEarly downs with win probability between 20% and 80%: intent, not catch-up mode. | 54% | 48% | · |
| Pass rate over expectedHow much more (or less) a team passes than the down, distance, score and clock predict. nflverse xpass. | −4.1% | −6.3% | · |
| Seconds per playTime of possession divided by plays — lower is faster. | 28.6 | 29.7 | · |
| No-huddle | 5% | 13% | · |
| Shotgun | 53% | 61% | · |
| Play-action rate / Play-action facedShare of dropbacks with a play fake (FTN charting). | 30% | 24% | · |
| RPO rate / RPOs faced | 5% | 6% | · |
| Screen rate / Screens faced | 9% | 9% | · |
| Pre-snap motion / Motion faced | 59% | 49% | · |
| Blitzes faced / Blitz rateFive or more pass rushers (FTN). On the offense column: how often opponents blitz them. | 29% | 21% | · |
| Pass rushers faced / Avg pass rushers | 4.32 | 4.23 | · |
| Passing | |||
| EPA / dropbackThe single best pass-efficiency number; on the defense column, what they allow. | +0.12#9▼ | +0.10#22▲ | CHI |
| Pass success rate | 45%#18 | 44%#13 | · |
| Explosive pass rateDropbacks gaining 20+ yards. | 10.2%#7 | 7.7%#10▲ | · |
| Yards / dropback | 6.6#10 | 5.8#9 | · |
| Depth of target (aDOT)Average air yards per attempt — how far downfield they throw, or get thrown at. | 8.9 | 7.5 | · |
| Deep-ball rate (20+ air) | 16% | 11% | · |
| Short throws (≤5 air) | 44% | 53% | · |
| Completion % over expectednflverse CPOE, per attempt. Defense column: what they allow. | −3.9#30▼ | +2.1#23▼ | GB |
| YAC / completion | 5.5#8 | 4.3#2 | GB |
| Sack rate / Sack rate generatedSacks per dropback. Lower is better for an offense; the defense column shows sacks they create. | 3.4%#1▼ | 5.6%#25▼ | CHI |
| Scramble rate | 6.9% | 5.0% | · |
| Interception rate / Interceptions forced | 1.8%#9▲ | 1.5%#27▲ | CHI |
| Throws left / middle / rightDirection shares are shown in full on the row. | L 31 · M 23 · R 46 | L 34 · M 25 · R 40 | · |
| Rushing | |||
| EPA / rush | −0.00#6▼ | −0.05#17▲ | CHI |
| Rush success rate | 46%#3 | 44%#27 | CHI |
| Explosive rush rateRushes of 10+ yards. | 11.0%#11▼ | 7.7%#6▲ | · |
| Yards / rush | 4.5#10 | 4.1#13 | · |
| Runs left / middle / right | L 31 · M 15 · R 54 | L 35 · M 27 · R 38 | · |
| Situational | |||
| Third-down conversion | 44%#6 | 41%#20▲ | CHI |
| Red-zone touchdown rateDrives reaching the 20 that end in a touchdown. | 57%#15 | 58%#16 | · |
| Turnovers / game / Takeaways / game | 0.84#4▲ | 0.83#26 | CHI |
| Plays / game | 66 | 63 | · |
Green Bay Packers offense vs Chicago Bears defense
ranks of 32| GB off | CHI def | Edge | |
|---|---|---|---|
| Identity | |||
| Pass rate / Pass rate facedDropbacks as a share of plays. On the defense column: what opponents do against them. | 57% | 59% | · |
| Early-down pass rateFirst and second down only — the cleanest read on run-heavy vs pass-heavy. | 51% | 54% | · |
| Neutral-script pass rateEarly downs with win probability between 20% and 80%: intent, not catch-up mode. | 52% | 51% | · |
| Pass rate over expectedHow much more (or less) a team passes than the down, distance, score and clock predict. nflverse xpass. | −3.5% | −3.2% | · |
| Seconds per playTime of possession divided by plays — lower is faster. | 30.0 | 28.7 | · |
| No-huddle | 8% | 14% | · |
| Shotgun | 64% | 63% | · |
| Play-action rate / Play-action facedShare of dropbacks with a play fake (FTN charting). | 25% | 26% | · |
| RPO rate / RPOs faced | 10% | 5% | · |
| Screen rate / Screens faced | 7% | 6% | · |
| Pre-snap motion / Motion faced | 55% | 50% | · |
| Blitzes faced / Blitz rateFive or more pass rushers (FTN). On the offense column: how often opponents blitz them. | 31% | 28% | · |
| Pass rushers faced / Avg pass rushers | 4.37 | 4.37 | · |
| Passing | |||
| EPA / dropbackThe single best pass-efficiency number; on the defense column, what they allow. | +0.26#1 | +0.07#19▲ | GB |
| Pass success rate | 50%#5 | 47%#20 | GB |
| Explosive pass rateDropbacks gaining 20+ yards. | 11.2%#3 | 10.6%#32 | GB |
| Yards / dropback | 7.0#5 | 6.8#27 | GB |
| Depth of target (aDOT)Average air yards per attempt — how far downfield they throw, or get thrown at. | 8.9 | 8.6 | · |
| Deep-ball rate (20+ air) | 15% | 14% | · |
| Short throws (≤5 air) | 51% | 51% | · |
| Completion % over expectednflverse CPOE, per attempt. Defense column: what they allow. | +5.7#2▼ | +2.9#29▼ | GB |
| YAC / completion | 5.2#14 | 4.9#14▲ | · |
| Sack rate / Sack rate generatedSacks per dropback. Lower is better for an offense; the defense column shows sacks they create. | 5.0%#8▲ | 5.8%#21 | GB |
| Scramble rate | 6.0% | 4.1% | · |
| Interception rate / Interceptions forced | 1.3%#2 | 3.7%#2▼ | · |
| Throws left / middle / rightDirection shares are shown in full on the row. | L 36 · M 20 · R 44 | L 36 · M 25 · R 40 | · |
| Rushing | |||
| EPA / rush | −0.07#22▼ | −0.03#19▲ | · |
| Rush success rate | 44%#7 | 44%#25 | GB |
| Explosive rush rateRushes of 10+ yards. | 10.6%#12 | 11.5%#25▼ | GB |
| Yards / rush | 4.1#21 | 4.7#29 | GB |
| Runs left / middle / right | L 35 · M 26 · R 39 | L 41 · M 15 · R 44 | · |
| Situational | |||
| Third-down conversion | 48%#2 | 40%#16 | GB |
| Red-zone touchdown rateDrives reaching the 20 that end in a touchdown. | 60%#11 | 59%#20 | GB |
| Turnovers / game / Takeaways / game | 0.72#2 | 1.74#1▼ | · |
| Plays / game | 59 | 61 | · |
Route-by-route data (which routes are run and how coverage plays them) is not published anywhere public — it is sold by PFF and NGS. Throw depth, direction, play-action, RPO, screens, motion and pass-rush counts above are the public pieces of the same picture.
Chicago Bears · key players
- Caleb Williams QB19.8/34.6 · 240 yds/g · 31-12 TD-INT · +0.08 EPA/db
- Colston Loveland TE5.9 tgt/g · 18% share · 50 yds/g · 6 TD · aDOT 9.9
- Rome Odunze WRQuestionable7.3 tgt/g · 22% share · 54 yds/g · 6 TD · aDOT 14.4
- DJ Moore WR5.3 tgt/g · 16% share · 42 yds/g · 8 TD · aDOT 11.2
- Luther Burden III WRQuestionable4.4 tgt/g · 13% share · 42 yds/g · 2 TD · aDOT 8.1
- D'Andre Swift RBQuestionable14.2 car/g · 68 yds/g · 4.8 ypc · 10 TD · +0.05 EPA/car
- Kyle Monangai RBQuestionable10.0 car/g · 45 yds/g · 4.5 ypc · 5 TD · −0.02 EPA/car
2025 season, per game. Targets ranked by volume, rushers by carries.nflverse weekly player stats. Target share is the player's average share of his team's targets in the games he played. A player who changed teams carries his own games from last season.
Green Bay Packers · key players
- Jordan Love QB19.7/30.3 · 232 yds/g · 27-6 TD-INT · +0.25 EPA/db
- Romeo Doubs WR5.6 tgt/g · 19% share · 50 yds/g · 7 TD · aDOT 12.5
- Christian Watson WR5.6 tgt/g · 20% share · 59 yds/g · 7 TD · aDOT 17.2
- Matthew Golden WR3.3 tgt/g · 12% share · 30 yds/g · 1 TD · aDOT 12.7
- Dontayvion Wicks WR3.5 tgt/g · 13% share · 26 yds/g · 2 TD · aDOT 11.2
- Josh Jacobs RBOut15.8 car/g · 62 yds/g · 3.9 ypc · 13 TD · −0.08 EPA/car
- Emanuel Wilson RB7.4 car/g · 29 yds/g · 4.0 ypc · 3 TD · −0.06 EPA/car
2025 season, per game. Targets ranked by volume, rushers by carries.nflverse weekly player stats. Target share is the player's average share of his team's targets in the games he played. A player who changed teams carries his own games from last season.
Season
| CHI | GB | |
|---|---|---|
| 12-7 | Record | 9-8-1 |
| 25.7 | Points for / game | 23.2 |
| 24.3 | Points against / game | 21.7 |
| 7-3 / 5-4 | Home / road | 5-3 / 4-5 |
| 11-7-1 | Against the spread | 6-12 |
| 9-10 | Over / underOvers–unders in this team's games. A tendency, not a lean. | 10-8 |
| L W L L W | Last 5 | L L L L L |
Season numbers are from 2025 until this season has games.
Power ratings
| CHI | GB | |
|---|---|---|
| 1527 | Elo | 1526 |
| #14 of 32 | Rank | #15 of 32 |
| +1.2 | Offense ratingPoints per game above league average scored, opponent-adjusted. | +0.2 |
| +1.3 | Defense ratingPoints per game below league average allowed, opponent-adjusted. Positive is good. | −0.6 |
| — | Strength of scheduleMean Elo of opponents faced this season. | — |
Elo drives the winner call. Offense/defense ratings drive the total.
Efficiency
| CHI | GB | |
|---|---|---|
| 0.068 | EPA / play (offense)Expected points added per offensive play, nflverse. The single best efficiency number. | 0.110 |
| 0.031 | EPA / play allowed | 0.040 |
| 243 | Pass yards / game | 232 |
| 143 | Rush yards / game | 119 |
| 245 | Pass yards allowed | 215 |
| 131 | Rush yards allowed | 116 |
| 0.7 / 2.1 | Turnovers / takeaways | 0.6 / 1.0 |
| 1.3 / 2.1 | Sacks allowed / made | 1.7 / 2.1 |
| 19.8 | First downs / game | 18.1 |
| 53 | Penalty yards / game | 49 |
| +3.5 · #16 of 52 | QB EPA / gameThe listed starter's passing + rushing EPA per game, ranked among starters with three or more games. | +8.8 · #1 of 52 |
Efficiency is from the 2025 season until this one has games. Source: nflverse.
Head to head
| 2025 | GB 27 at CHI 31 | CHI · CHI covered |
| 2025 | GB 16 at CHI 22 | CHI · CHI covered |
| 2025 | CHI 21 at GB 28 | GB · GB covered |
| 2024 | CHI 24 at GB 22 | CHI · CHI covered |
| 2024 | GB 20 at CHI 19 | GB · CHI covered |
| 2023 | CHI 9 at GB 17 | GB · GB covered |
| 2023 | GB 38 at CHI 20 | GB · GB covered |
| 2022 | GB 28 at CHI 19 | GB · GB covered |
How the margin was built
- Rating gap
- CHI +0.0 pts
- Home field
- GB +— pts
- Rest
- Even
- Quarterback
- Usual starters — no adjustment
- Weather / roof
- — pts on the total
- Model margin
- —
- Model total
- —
Market
- Spread
- GB -3
- Total
- 49.5
- Moneyline
- CHI +140 · GB -166
Per-book prices appear once the multi-book feed has this game (about a week out).
Chicago Bears injuries
- Kyler Gordon CBOut
- Noah Sewell LBOut
- Shemar Turner DTOut
- Beanie Bishop Jr. CBInjured Reserve
- Brittain Brown RBInjured Reserve
- Coby Bryant SInjured Reserve
- Dontae Manning CBInjured Reserve
- Hayden Large TEInjured Reserve
- Ruben Hyppolite II LBInjured Reserve
- Tony Fields II LBInjured Reserve
- D'Andre Swift RBQuestionable
- Jaylon Johnson CBQuestionable
From ESPN's report. The model prices the quarterback; other absences are context it does not yet price.
Green Bay Packers injuries
- Jordon Riley DTOut
- Josh Jacobs RBOut
- Luke Musgrave TEOut
- Micah Parsons DEOut
- Collin Oliver DEInjured Reserve
- Johnathan Baldwin II SInjured Reserve
- Savion Williams WRInjured Reserve
- Thomas Yassmin TEInjured Reserve
- Trey Dean III SInjured Reserve
- Tucker Kraft TEQuestionable
- Warren Brinson DTQuestionable
From ESPN's report. The model prices the quarterback; other absences are context it does not yet price.
Informational only. Winner probabilities are backtested and calibrated; spread and total calls are tracked leans. 21+, 1-800-GAMBLER.