RefereeCounts per game across this official's recent games, next to the league's over the same dates. History; not a forecast.◷History
Last 30 games since Jan 8, 2023
Clay Martin
Accepted penalties
per game, both teams
11.6
≈ in line with the league average (11.8)
Penalty yards
per game, both teams
96.9
≈ in line with the league average (96.0)
Accepted penalties per 100 plays
both teams
9.2
≈ in line with the league average (9.4)
Bar: 90% range of the average; dot = the average, line = the league's over the same dates (n = 508 league games, 30 worked). Above, below or in line is a statistical call: whether the 90% range sits clear of the league's number, not a percentage cutoff. Counts from games this official worked, which also reflect the teams and conditions of those games; who officiates is one of many things that shape a game.
Field and weather
Roof closed · wind, cold and rain are out of playState Farm Stadium · grassStadium scoring factor 104 (8th of 32, 100 = league average) · 47.3 points a game in 82 games hereIndoor games league-wide: 47.8 points vs 45.2 in mild outdoor games
Matchup statsHow the two teams play: each offense against the defense it faces, the three widest gaps marked, every measure ranked (1 = best).
play-by-play and charting · 2024 season only
Offense vs defenseEach offense's league rank against the defense it faces; longer bar = better rank, filled = the side ranking better. The three widest gaps are marked.
2024 season · ranks of 32
ranks betterranks worseStronger6+ places apartleague middleLonger bar = better rank of 32 (#1 = best)
SEA offensevsARI defense
SEA offense ranks better in 4 of 6 matchups (2 by a clear margin) · ARI defense in 2 (2 by a clear margin)
Passing · EPA per dropbackExpected points added per dropback; the defense's number is what it allows.
+0.01
#20slight
+0.09
#24
Rushing · EPA per rushExpected points added per rush; the defense's number is what it allows.
−0.11
#24slight
−0.01
#26
Third-down conversionShare of third downs converted; the defense's is what it allows.Widest gap · 8 places
38%
#20Stronger
44%
#28
Red-zone touchdown rateDrives reaching the 20 that end in a touchdown; the defense's is what it allows.
57%
#15
53%
Stronger#7
Sacks · protection vs pass rushSacks per dropback: allowed by the offense (fewer is better), created by the defense.
8.1%
#24
6.6%
Stronger#17
Turnovers · giveaways vs takeawaysPer game: the offense's giveaways (fewer is better) and the defense's takeaways.
1.12
#16Stronger
0.94
#23
ARI offensevsSEA defense
ARI offense ranks better in 3 of 6 matchups (2 by a clear margin) · SEA defense in 2 (1 by a clear margin) · 1 even
Passing · EPA per dropbackExpected points added per dropback; the defense's number is what it allows.· even
+0.11
#11
+0.02
#11
Rushing · EPA per rushExpected points added per rush; the defense's number is what it allows.
+0.00
#8Stronger
−0.06
#16
Third-down conversionShare of third downs converted; the defense's is what it allows.
43%
#8slight
37%
#10
Red-zone touchdown rateDrives reaching the 20 that end in a touchdown; the defense's is what it allows.Widest gap · 9 places
56%
#17
53%
Stronger#8
Sacks · protection vs pass rushSacks per dropback: allowed by the offense (fewer is better), created by the defense.Widest gap · 9 places
4.9%
#5Stronger
7.0%
#14
Turnovers · giveaways vs takeawaysPer game: the offense's giveaways (fewer is better) and the defense's takeaways.
1.24
#20
1.06
slight#15
Every measure, ranked
35 measures per pairing+
Each measure, offense vs opposing defense, ranked of 32 (1 = best). Favors: big rank gap. ▲▼: recent trend.
SEA offenseARI defense
EPA / dropbackExpected points added per dropback: the best single passing-efficiency number. Defense column: what it allows.
+0.01#20▲
+0.09#24
Pass success ratefavors SEA
46%#16
49%#31
Explosive pass rateDropbacks gaining 20+ yards.
8.1%#17
7.8%#13▲
Yards / dropbackfavors SEA
6.4#15
6.4#21
Depth of target (aDOT)Average air yards per attempt — how far downfield they throw, or get thrown at.
7.0
6.9
Deep-ball rate (20+ air)
12%
9%
Short throws (≤5 air)
58%
54%
Completion % over expectedCompletions above what the throws' difficulty predicts, per attempt. Defense column: what it allows.favors SEA
+4.8#5▲
+3.3#25▼
YAC / completion
5.2#19
5.2#14
Sack rate / Sack rate generatedSacks per dropback. Lower is better for an offense; the defense column shows sacks they create.favors ARI
8.1%#24
6.6%#17▼
Scramble rate
3.7%
6.3%
Interception rate / Interceptions forced
2.7%#22
1.7%#26
Throws left / middle / rightShare of throws to the left, middle and right.
L 35 · M 25 · R 40
L 34 · M 22 · R 44
ARI offenseSEA defense
EPA / dropbackExpected points added per dropback: the best single passing-efficiency number. Defense column: what it allows.
Designed runs over each team's last 17 games (scrambles and kneel-downs left out), by the hole play-by-play charts, named from the offense's side: a defense's “left end” is what offenses did running at its right side. Small numbers under each value are its carries. Success = the carry added expected points; ranges are about 90%. Rings mark 2, 4, 6, 8 yards. QB sneaks count as middle runs. Under 10 carries is faint. History, not a forecast.
Scoring by quarter and halfPoints scored (solid) and allowed (striped) per quarter and half over the last 17 games; tick = league average.◷History
Points in the 1st half:SEA scores 47% · allows 45%ARI scores 51% · allows 50%league 50%
Game script: the second halfSecond-half points and pass share after leading by 4+, being within 3, or trailing by 4+ at the break.◷History
Last 17 games · 4 in 2026, 13 in 2025
SEAARIsolid = scored · striped = allowedleague in the same spotband = about 90% range
Led at half
by 4+
League 11.7 scored
League 45% pass
SEA10 games
Scored12.9
Allowed9.0
Pass share39%
31–47% · 275 plays
ARI5 games
Scored8.6
Allowed14.2
Pass share54%
43–65% · 152 plays
Close at half
tied or within 3
League 11.3 scored
League 53% pass
SEA2 games · small sample
Scored24.0
Allowed3.5
Pass share35%
71 plays · too few games for a range
ARI3 games
Scored3.3
Allowed17.0
Pass share67%
64–69% · 66 plays
Trailed at half
by 4+
League 11.3 scored
League 63% pass
SEA5 games
Scored17.4
Allowed10.6
Pass share67%
62–72% · 175 plays
ARI9 games
Scored13.7
Allowed15.7
Pass share73%
67–78% · 308 plays
Second half = third quarter, fourth quarter and overtime, per game. Pass share = pass attempts over attempts plus carries in the second half (sacks left out; scrambles and kneel-downs count as carries). The range counts games, not plays. League = every NFL team's last 17 games (32 teams). History, and it follows the score: not a forecast of this game.
Quarter tempoPoints scored (up) and allowed (down) per game in each quarter, last 17 games; ticks mark the league average.◷History
per game · Last 17 games · 4 in 2026, 13 in 2025
SEAat the half: led 10 · within 3 in 2 · trailed 5 (of 17)
5.9
2.6Q1
7.7
4.7Q2
13.6scored7.4allowedleague 11.4
1st half
7.2
3.9Q3
7.9
4.5Q4
ARIat the half: led 5 · within 3 in 3 · trailed 9 (of 17)
5.2
7.6Q1
5.6
8.1Q2
10.8scored15.8allowedleague 11.4
1st half
4.9
7.0Q3
5.4
8.3Q4
number above the line = scored (solid bar) · below = allowed (striped)league averageLeague per team: Q1 4.6 · Q2 6.8 · Q3 4.8 · Q4 6.5
We don't carry first-half or quarter lines yet, so there is no market number beside these. Overtime is left out. History, not a forecast.
SeasonBoth teams' record, scoring and recent results this season; green marks the better side.◷History
SEAARI
10-7
Record
8-9
22.1
Points for / game
23.5
21.6
Points against / game
22.3
3-6 / 7-1
Home / road
6-3 / 2-6
W W L L W
Last 5
W L L W L
2024 season only (not a rolling window) · 17 games each.
EfficiencyHow well each offense moves the ball and each defense stops it; green marks the better side.◷History
SEAARI
-0.012
EPA / play (offense)Expected points added per offensive play. The single best efficiency number.
0.083
-0.016
EPA / play allowed
0.061
258
Pass yards / game
227
96
Rush yards / game
144
231
Pass yards allowed
231
121
Rush yards allowed
126
1.1 / 1.6
Turnovers / takeaways
1.1 / 1.5
3.2 / 2.6
Sacks allowed / made
1.8 / 2.4
17.6
First downs / game
19.2
58
Penalty yards / game
47
+1.4 · #21 of 49
QB EPA / gameThis week's starter's passing + rushing EPA per game, ranked among starters with three or more games.
+4.9 · #12 of 49
2024 season to date · 17 games each.
SituationsHow each team has done in a specific situation over the last two seasons. A tendency, not a prediction.◷History
SEAARI
7-12 · 37%
Outright wins as underdogStraight-up upsets pulled off when the market had them losing.
9-18 · 33%
Last two seasons (2023–2024), SEA 34 games, ARI 34. Tendencies, not predictions.
Head to head · since 2012Past meetings: series record, average total points and each final score.◷History
20SEAseriesARI8
Avg total points
44.0
Meetings
29
Division rivals — they meet twice every season. SEA have won the last 10.
2026SEA 31 at ARI 7SEA
2025ARI 22 at SEA 44SEA
2025SEA 23 at ARI 20SEA
2024SEA 30 at ARI 18SEA
2024ARI 6 at SEA 16SEA
2023SEA 21 at ARI 20SEA
2023ARI 10 at SEA 20SEA
2022SEA 31 at ARI 21SEA
All 29 meetings
2022ARI 9 at SEA 19SEA
2021SEA 38 at ARI 30SEA
2021ARI 23 at SEA 13ARI
2020ARI 21 at SEA 28SEA
2020SEA 34 at ARI 37ARI
2019ARI 27 at SEA 13ARI
2019SEA 27 at ARI 10SEA
2018ARI 24 at SEA 27SEA
2018SEA 20 at ARI 17SEA
2017ARI 26 at SEA 24ARI
2017SEA 22 at ARI 16SEA
2016ARI 34 at SEA 31ARI
2016SEA 6 at ARI 6Tie
2015SEA 36 at ARI 6SEA
2015ARI 39 at SEA 32ARI
2014SEA 35 at ARI 6SEA
2014ARI 3 at SEA 19SEA
2013ARI 17 at SEA 10ARI
2013SEA 34 at ARI 22SEA
2012ARI 0 at SEA 58SEA
2012SEA 16 at ARI 20ARI
Schedule strengthSchedule strength, rank of 32 (1 = hardest): opponents faced, teams beaten and games ahead. Early-season ranks swing. 2026 season only: no earlier games count.◷History
Lines are the market's, from the sportsbooks we track. This page is data only: the model's read of the game is its own page, linked under the market. For information only, not betting advice. 21+ only. Gambling problem? Call or text 1-800-GAMBLER.